Dragonlight

by Donita K. Paul

PLOT SYNOPSIS

The land appears to be on good footing. Paladin’s forces rule while the dragon population increases under the watchful eyes of Kale and her father. Even the moral and religious health of the nation is on the rise. But a new evil lurks in the shadows, an evil so insidious it passes as good. When the evil is discovered, will it be too late?

Series: Dragonkeeper (5 of 5)

Age Recommendation: 8+

Warning: Scenes of mild violence

Faith Based: Yes

ISBN: 978-14000-7378-8

Purchase Options

Overall

Characters

Story/Plot

Writing

Setting

Consistency

THE BOTTOM LINE

A decent storyline suffering from excessive exposition and drawn-out scenes is too little too late to salvage the series.

THOUGHTS…

Like vegetables (the mushy, waterlogged kind with few nutrients and even less taste remaining) served after dessert, Dragonlight reopens the story mostly, if messily, tied up by its predecessor. It literally took me a third of the book to realize why it had been written in the first place. Even then, what should have been a sweeping epic storyline packed with fantastic villains, important character development, and a meaningful expansion of the world was undermined by a lack of setup in the previous installments meaning massive amounts of new information had to be injected in a short period of time. Unfortunately, this meant the new material was delivered in a rushed fashion, usually coming across as clinical and boring. Juxtaposing this were scenes of exceedingly little importance inexplicably lingering for much longer than they deserved. For example, while action in the series was previously pretty good, in this book, more time is devoted to describing food at banquets than to pivotal or climactic action sequences which often read like: “There were a bunch of bad guys. The good guys fought them for a while and eventually beat them. The good guys took very few casualties.” Action, and indeed all scenes, is supposed to develop the characters and add to the story. In Dragonlight they did little more than progress the plot at an information-heavy, character-light, boring, anything-but-fun, and yet breakneck speed toward the conclusion.  Which is a shame because, despite its flaws, Dragonlight boasts some of the best plot lines and character arcs in the series. In particular, the main villain was a standout, being unique, cool, insidious, and portraying fantastic moral and spiritual parallels to real life. This should have been the best book of the lot, but negligible setup and atrocious execution just left a blah feeling at the conclusion of what should have been a fantastic sendoff for the series. For this reason, I do not recommend Dragonlight for people who have not read Dragonfire, that abject failure of a novel. If, however, you have been unfortunate enough to read the fourth book in this series, treat yourself to this final conclusion. It should help get the bad taste out of your mouth from Dragonfire and has a pretty good story to boot.

RANTS AND RAMBLES (SPOILER WARNING)

    • I hate when a book squanders its potential or, in this case, has said potential ripped away from it. Dragonfire, the fourth installment in the series, was such a boring snooze-worthy dumpsterfire of a book that it managed to suck all the momentum out of the series which was finally coming into its own. It also killed off the villains of the story, making me believe it would be the last book. But then Dragonlight reared its head, made ugly by the fact that it should have been the best book of the lot, an impressive conclusion warranted by the rest of the DragonKeeper Chronicles (except that awful fourth book). It should have been the culmination of five volumes of action and adventure into an epic ending, defeating the ultimate villain and bringing the many parallel storylines to fitting conclusions. Alas, this was not to be, which brings me to my second rant.
    • The true main villain of the series was not developed or, indeed, even mentioned at all. Being cynical I might say this is because this villain was not conceived of until after the other villains were defeated in the fourth book and the author wanted to squeeze another volume out of the series. Being pragmatic, I would counter that, in retrospect, there were breadcrumbs alluding to this ultimate showdown earlier in the series, making me believe it was the author’s plan all along. These clues are unique in that when introduced I was intrigued, but the lack of any forthcoming information concerning them caused me to become apathetic and truly forget about them entirely. Upon explanation of them (this book does a LOT of explaining; see my next rant) they sort of make sense but feel shoehorned in. Which, again, is weird because shoehorning something in usually comes after the fact, not several books before. That whole rabbit trail just to say, if the author knew from the start that this would be the final confrontation of the series, why did she not build it up over time to fully realize its potential? As it stands, it is very difficult to care much about this villain introduced in the final book of the series, explained into the ground (have I mentioned that clunky exposition factors heavily into this book?!), and subsequently defeated with powers unknown until just before.
    • Information Dump (ĭn″fər-mā′shən dump) noun: a boring, clinical, and suspense-breaking form of exposition typically used because due diligence was not done in relation to the development of plot and/or characters previously and must now be accomplished in a few pages. When it comes to exposition, this book is one of the worst offenders. Because the main villain and storyline were not fleshed out properly in the previous four novels, a massive amount of new information had to be conveyed to make the series conclusion work. This information was usually provided in the form of exposition dumps, one character reading things or explaining them to another character. This made the development and plot arcs feel rushed, clinical, and boring, more like reading events in a history book than experiencing them in real time.
    • I have always been critical of the handling of non-main characters in this series (usually they are nerfed), and it was nice to see some of them get more development in this book. Several lingering questions were also answered (sort of), like why Toopka never ages and what the heck is up with Sittiponder (he appears to be called this since he is blind and sits and thinks a lot. Yes, the naming scheme of characters in these books could have been better). As with most elements of this book, these character developments should have been spread across all five books of the series rather than crushed into one volume. Here it feels cluttered and rushed as information is delivered via info dump again and again. Once more, I believe this development was always in the cards based on vague clues early in the series, but the plots for these characters were largely forgotten until the eleventh hour. Why this happened I cannot imagine as these story threads are much more interesting than other things which happened in the series.
    • Kale gets pregnant and has a baby. This is not in and of itself a bad thing; however, this plot point is practically non-existent. The author’s disinterest in the topic is evident as she conveniently makes the gestation period for the species o’rants (of which Kale is one) about one month. The ordeal affects the story exactly 0% and appears to be here just so Kale can wonder “Is this feeling I have well-founded or just a product of my hormones?” Ugh. And to compound how worthless this plot thread is, after the child is born, it is largely dropped from the story.
    • As mentioned previously, the action sequences in this book are abysmal. Perhaps this was done to accommodate younger audiences for whom aggressive action would be inappropriate, but if this were true, why did the previous books have better action? Also, if the book wanted to cater to younger readers, it would have been better to steer clear of such violent confrontations altogether and have the conflict occur in some other medium. This novel, more than any other in the series, could have accomplished that organically since the antagonist(s) are of a more cerebral, shadowy, and insidious nature. A very clever and compelling yet bloodless conflict could have effectively culminated this series, yet Donita resorted to a big slash-and-stab (without the slashing or the stabbing) which feels boring and uninspired.
    • Answering machines are not exciting or cool, even if they operate on magic. Why do I need to include this? Because Donita required the many protagonists to be separated geographically (in my opinion, this was because she had not set up the story properly in the previous books and needed the protagonists to discover a LOT of information very quickly) but also needed them to be in contact with each other (as a plot convenience). And so was invented the magical telephone with the quick addition of the magical telephone answering machine. As a side note, answering machines are not suddenly more interesting when they are made of magic. This is so ridiculous in description and execution that I wish I was making it up. To make matters worse, at one point in the story, the characters needed to fall out of contact with each other (otherwise the plot wouldn’t work), so Donita just had the answering machine break. The only problem is that Kale has a dragon whose talent is fixing broken things. Though logically she should immediately call for said dragon, she conveniently (for the plot) does not. Later her husband asked why she has not utilized said dragon. “Oh, yeah. I forgot about him. I should do that,” Kale responds. Did you forget, Kale? Or was it Donita who forgot? This is a one-sentence-in-editing solution to a booboo which demanded a much longer fix and it feels justifiably lame in its execution.
    • The lightning round:
      • Kale’s mural power (for lack of a better name) is absolutely worthless, a fact really driven home in this volume.
      • It literally took until after chapter 40 for me to realize how this book fit into the grand scheme and, indeed, why it exists at all. That’s a slow burn for you.
      • The plot and characters jump all over the place in an incredibly erratic fashion.
      • “Problems” crop up and then are suddenly fixed with no explanation. For example, Paladin ends up in prison for some reason and then later turns up, having escaped. How this went down or how it impacts the story is a mystery.
      • The attempt to make a big deal of the “leftover” evil influence on Gilda is inconsistent and ham-fisted. It reads poorly and feels very sloppy.
      • This book insists on telling instead of showing which feels especially jarring when what the reader is being told is different than what they are being shown. For example, there are periodic attempts to separate Kale from Bardon due to her lack of social graces, but that distinction doesn’t show up in the scenes, only the exposition.
    • Basically, my overall takeaway is that an author needs to know when to stop. Even storylines intended from the beginning can become poisoned fruit depending on how a series goes. As an author, you cannot simply force things to happen because you want them to. If you want an ending or climax to go a particular way, you must develop, foreshadow, and above all earn it or it just feels cheap and tacked on.

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